I integrated many advanced features to my game, take a look at them below!
Advanced AI Recognition
Integrated AI into enemy-player recognition, this was also implemented in enemy movement, particularly strafing around the player.
Parry Mechanics/ Attack Combos
Used collision-based mechanics to create a window for a player to parry enemy/boss, after I integrated a stagger animation. I used animations to create unique attack animations.
Teleportation
Used spawn points and a unique Niagara system to create a unique teleportation system.
Boss Moveset
Added unique elements into the boss move set, like AOE attacks, and phase transitions.
Other Enemy
Created another enemy with own unique mechanics/animations
Magic Mode
On top of the normal attack combo of the player, I also added a ranged magic mode.
Ready to Move On?
My next page shows more pictures and videos about my game in general.